Showing posts with label Beginner Guides. Show all posts
Showing posts with label Beginner Guides. Show all posts

2013-07-09

4 YPP Tip of the Day - How does "Decay" work?

Squishat | 10:16 PM

Which items will decay?



Fortunately for you, only things that you "use up" will be subject to decay.

This means badges, clothes, and weapons. 

What is the concept of Decay?

In YPP's sense, it means that some items have a timer to them (usually in days), and that they will disappear after a given amount of time.

Items that decay will start out at "New", and then go on to "Good", "Old" and eventually "Dust" (i.e. disappear)


This concept will initially be difficult to wrap your head around if you're used to games where when you buy something, it is yours forever.

How does it work exactly?

As always, we begin with resources that are already available.

Yppedia page on Decay - This page documents the basics, but it is rather... confusing to say the least. 

Do items have the same decay rates?

Nope, you can check this page :) 

YPPedia List of Decay Rates - Lists all the items too. 

What about this old -barnacle- that I just got from that SMH?

All old items that you get from SMHs (HS, CI & Atlantis) degrade in 10 log-in days.

So all clothing doesn't decay the same way?

  • When you have clothing of the opposite gender dust(filed under misc.), they just disappear.
  • When Hats and Feet dust, they just disappear.
  • When Torso and Legs dust
  1. If they were the only item of clothing in your invent, they turn into new rags of their primary color.
  2. If you had lots of other clothes, they just disappear. 
  • When Rags dust,
Galene greeter chats, "All rags when dusting, can dust randomly into any of the 4 starter colors, regardless what color they were initially."
But in my experience...  
  1. If the old rags were of a non-starter color, they turn into new rags of starter colors (red, blue, tan, white). 
  2. If the old rags were of a starter color (red, blue, tan, white), they dust into rags of random starter colors
So in the screenshot at the beginning of this post, 


will turn into Spring Green Rags Torso.


What's the dealio with furniture decay?

Furniture does not decay when you leave it in your inventory. 

Instead, it only decays when you:
  1. place it / remove it from a scene (decays by 5 points)
  2. move it around the scene by clicking "commit changes" (decays by 1 point)
  3. Old furniture doesn't dust. Instead it degrades to a prop, which you can no longer move. And then when you decide to "trash your prop", that is when it will dust.
Make up your mind before you place furniture, and even old furniture will last you 5 years. (at least) 

You can always use preview mode to see how it will look before placing it for realsies. 

Not all types of furniture decay.

(Even if you move them 50 thousand times.)


What about Chart decay?

Yppedia page on chart decay - I know... they're all on different pages. Why can't it be easier?  


(Look who's talking, your own blog isn't that great either. I know D; but at least I'm working on it.)

Calendar days vs. Log In days?

Log in days = only days that you logged in on.
(E.g., If you only log in on Saturday and Sundays, then the log-in dusting will only apply 2 days out of 7.)

Calendar days = every single day 
(Following the above example, things that dust according to calendar days will apply 7 days out of 7, even if you only log in 2 days a week, or even not at all.)

The decay of an entire log-in day applies instantaneously to everything in your inventory the second you log onto the game after you click on your pirate.

i.e., The entire day decay applies regardless of how long you are online for that particular day, even if you only log on for 10 minutes. 


How do I slow something from decaying?

The official party line is that you put that stuff into the their respective storage furniture.

The "cheating" line is that you can pretty much use alts as "storage", and put a set of clothes, charts or whatever on the alt to use for later.

This is useful for storing charts for memming and preventing them from dusting before you get around to them.

The trick is that you cannot log on the alt when you don't need it, and you have to keep in mind that everything on said alt dusts a day when you do log on it. :P

Another trick is that because things only dust when you log-in again, you can trade an item that is due to dust in a set time (e.g. A BK compass) to a pirate who isn't logging off to "keep it alive".

You can play hot potato with it for as long as you can manage :P


Why is it necessary?

In every game economy, there needs to be money fountains and money sinks.

Explained in very simple terms, money needs to come from somewhere (e.g. Pillaging), but in order to not have infinite money in the game (causing the PoE you just earned to be worthless), the money needs to "disappear" somewhere (e.g. things dusting, ships sinking).

(*plays Circle of Life from Lion King*)

In this game, there are many fountains and sinks, but in this case it means that things need to have a reason to be replenished so that the economy can move along.

Not unlike the real economy. ;o

(Oh my god, I just KNOW I definitely need that latest i-insertnounhere even though my current i-insertnounhere works just perfectly fine!!) 

Hope this was an entertaining read! I know it was a bit longer than my regular YPP Tips xD but anyhow~ 

Squishat 



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2013-06-21

0 Chat Tips and Game Options

Squishat | 5:37 AM
Quicklink to this page http://tinyurl.com/yppchattips

Did you know about all the chat options you could do?

Here are some of the most asked questions I get. 

- How to copy chat
- Using /w commands
- How to chat while puzzling
- Whole bunch of other stuff

Experimented a lot with this video, so yes the sound is not the same for the different sections.

Well, I won't bore you with how I made it, I just hope you enjoy... and comment.




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2013-06-16

2 How to Fray Effectively

Squishat | 3:44 PM

Short url for this page: http://tinyurl.com/fraytips


Contents


Part I: Introduction 
1) Weapons 
2) Comboing Attacks - SF 
3) Comboing Attacks - Rumble 
4) Managing the Board 

Part II: Swordfighting 


Part III: Rumble 


Part IV: Fray 

1) Openers 
2) Teaming/Reteaming <-- MOST IMPORTANT PART!! 
3) Stalling
4) Demonstrations 

A while ago, I made this recording out of sheer frustration that we kept losing cits because people were fraying as if they were doing a 1v1.



Then I got remarks such as "how could you ramble on for 7 minutes about teaming?"

Well, I'll admit it was slightly rambly, but I was following an outline :P So now, expanding on that, I wrote this.

Part I: Introduction


This is a guide for how to build basic combos in SF and Rumble, and some tips you need to know to be able to fight effectively in frays.


The point of this guide is not to go into the details of all the different strategies you could employ when fighting other players -- there are plenty other guides for that, and some will be linked from here. Not to mention I'm not nearly good enough to give good insight on those subject matters, but rather how to become an effective team player even if your skills aren't that good (mine aren't).

In fact, I'm not even sure that I like SF or Rumble that much... I wasn't sure I liked them at all. But playing them is part of ypp, so you might as well learn to enjoy them... right?


If you’ve ever been on a ship in any sort of battles at all, you’ll know that the outcome of the fray is what determines a win or a loss. The bnav score naturally helps a lot, but since the fray is what ultimately determines the outcome, knowing how to fight in frays effectively is rather important for the average jobber.


All the tips given are to help you stay alive as long as possible in a team setting, while killing off the bots as effectively as possible, even when you can’t dish it out.

Any way of building is a matter of opinion, but the underlying mechanics are facts. 
Develop a method that works for you.

If you can't, you can always start by copying someone else, and then going from there.

Generally, you need to understand:


  • Building basic combos for SF and Rumble
  • Openers,
  • Teaming/Reteaming
    • Very important!!!! You shouldn’t concentrate on your board so much to the point where you forget about teaming.
  • Stalling
  • Managing the board


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2013-05-19

0 The Complete Newbie Guide - Part I Basics

Squishat | 7:29 AM
Have you ever tried to introduce someone to Y!PP and failed? Hopefully this helps!

This page now has a shortlink! http://tinyurl.com/YPPbasicsI 

Acknowledgements


I'd very much like to thank Gurndigarn for his edits, Sparkplug for his structural suggestions, and Empresstamar for her insight.

I'd also like to thank everyone that read early drafts of this.


Without these guys, this guide would probably still be in the jumble closet. (Seriously, you don't want to look in there.)


~ Squishat



Foreword


Before you continue: please read over the ToS, or at least skim through it.


YPP - come for the puzzles, stay for the people. It is a MMO, which means it is a SOCIAL game.


This guide has a lot that needs to be digested, so reading over several sessions is advised.


Cute 2D noseless pirates? Oh, but there is so much more if you choose to delve.

Contents
Part I: Basics
I-1: Introduction

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