Showing posts with label YPP Tips. Show all posts
Showing posts with label YPP Tips. Show all posts

2013-11-06

0 Getting Around - Whisking FAQ

Squishat | 9:14 PM
Shortlink for this page: http://tinyurl.com/whiskFAQ

I actually had another use for this in mind... then of course, I got lazy.

Introduction

How do I get to a particular island?

Let’s say that you have a ship ported at Rowes (or another middle of nowhere island) and you have no idea how to get that ship back to civilization, or that you'd like to get to zombies or skellies at a particular island.

How do you get to those islands in the most cost-effective way possible?

Luckily for you, there are many ways to get from island to island (i.e. whisking)!

Of course, the regular (and most expensive) way is to buy a Whisking Potion and then clicking on the island in Yer Known World.

But are there other ways of getting around?
What if you don’t have the island on your map?

This article is here to help answer these concerns.

Thanks to Crickket for her contributions to this article!

TL;DR aka Overview

Here’s a flowchart to help you out. If you only want to read one thing, this flowchart would be it.

You may notice that if things don't work out, the ultimate option always circles back to the whisking potion. D;

The Nitty Gritties

Whether you're a new pirate on the seas or just new to the concept of whisking, you'd probably need some further elaboration.



Basic thought process is this:
1. Use the ferry if possible
2. If not, get islands on YKW and whisk to them
3. Whisk to them using alternate means




Part I: Using the Ferry


You should first check if the destination island is both colonized and in the same archipelago as the island you are on.

This can be done by first clicking on the docks, scrolling past the ships your crew has.



You will be able to ferry between same archipelago, colonized islands without charge or hassle.

Check here for islands that are...ferriable. Wait, that’s not a word is it?

Understanding Ferries

Many Archipelagos make up the Ocean. Emerald has 8 Archipelagos.
A group of islands (both colonized and uninhabited) make up an archipelago.


In very basic terms, colonized islands (in green) are islands you can set as home.

On the other hand, Uninhabited Islands (in red) are islands that only have a dock (and/or a basic fort), but you cannot ferry to or from uninhabited islands.




You may ferry between the colonized islands in the same Archipelago.

You cannot ferry between colonized islands in different Archipelagos.
(Loathe's post here elaborates more on this with actual examples)


Getting Islands to show on Yer Known World (YKW) and using Whisking Potions

Having islands on the YKW means being able to whisk to them with whisking potions.
Accessing YKW

Yer Known World (YKW) is akin to the world map of YPP.

Islands can either appear temporarily via charts on a ship, or appear permanently if you've set foot on it before.

By having islands appear, you’re then able to use whisking potions to get to islands that are inaccessible by ferries.

Understanding YKW

When you start out with a new pirate, you have none or only a few islands on YKW.



Your goal is to eventually visit (or explore) all of the 92 islands so that it looks like the wiki map of Emerald. Essentially, it creates a sense of "exploring the Ocean".



NOTE!:

  • You need to have actually set foot on the islands for them to permanently show on YKW.
  • If you got whisked there on a crewbie’s boat, be sure to hop off onto the island for a second!




  • Having the island and the LP (league point) of an island on YKW are different.



  • For the LP associated with the island to show, you can either hop on and off the island from a ship or log in and out at the island scene 4-5 times.


Having a chart to an island makes it show


You can board a ship that has charts to the island you desire.
This also works with navy ships.


However, these islands only show up temporarily until you log-off. So if you can, be sure to set foot on them to lock them in. Forever.


NOTE!:

  • Getting someone to chart you to an island that you don’t have on your YKW doesn't make it whisk-able.



Asking others to invite /job you there also works

As you are usually whisked straight to the island or the ship at the island, you’ll have it show permanently on YKW. See also section 4.

Using Whisking Potions for islands already on YKW


Once you have the island on your YKW either temporarily or permanently,


you can then use a whisking potion to whisk there.


To use a whisking potion, simply click on it in the booty panel, and click “drink”.


You can buy a whisking potion at any apothecary and whisk to the island you desire.


They are the most expensive way to whisk around (on the green oceans, anyway).
You can find them at apothecaries, under potions.



They’re not particularly expensive, but the delivery price is what is really hard to swallow for just 9 whisks. Trust me when I say it really builds up.


(And you know that is what makes you fork out 50-odd-k to buy a measly sloop!)

Straight whisking methods

Asking others through chat


Ask someone that has your wanted island set as “home” to either job you to a ship ported there, or invite you to a building on the island.

Some great channels to try are /crew, /fo chat, or the inn.

Well.. the man has a point.

If your crew has ships everywhere (Cubelets does!), a crewbie can stand on a ship in your crew at your wanted island.

You will then be able to board the ship and be automatically whisked there.

You could also have a friend job you onto one of their ships ported at your wanted island.

What if your friend is at your wanted island, but their crew doesn't have a ship ported there?


  • You can job them (while off a ship) to your crew and ask them to hop on one of your crew ships at the island. 


Asking others through the noticeboard

This is only to be used as a last resort.
By clicking on the ship’s name, you can see where it is currently ported at on the Ahoy! tab.

Taken from Tinnitus' Pillaging Guide

Check to see if any ships are ported at or are at a colonized island in the same archipelago as your destination island.

If so, you can then send a /tell to the person advertising on the notice board and ask if they would mind whisking you there by offering you a job.

Note!:

  • Be sure to ask before applying!
  • If you job solely for the sake of whisking to the island you may find yourself on a “do not job” list or the recipient of less than pleasant tells!
  • If it says "last seen at <island>", it means that they are already at sea and won't work as a whisk.
  • Being planked whisks you back to your home island. You have to leave yourself.

Using alts

This is meant to be used more for repeated whisking.

Setting an alt’s home island where you need to whisk to repeatedly can be pretty convenient and cost-effective.

I myself have about 10 alts stationed across the ocean on various islands with Explorers' Halls.

It doesn't sound that troublesome as you can technically have 3 (or more if you were here during the merger!) pirates per account.

Each computer can create up to 5 free accounts (write them down on a piece of paper!), so there are plenty of alts to go around!

Using missions

Sometimes you hear others saying things like "skellies/zombies at <insert island here>".

You could use any of the above methods to whisk.

Or, if you are Renowned+ in Swordfight or Rumble, you'll be able to see "Defeat the Skeletons" and "Defeat the Zombies" missions on the board respectively.



Relevant quick links

Emerald yppedia map

YKW yppedia


I haven't forgotten xD Love you all

Squishat


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2013-10-12

0 Halloween Update 2013

Squishat | 6:11 AM
Just a quick video about the not-so-popular Red Sea for the Halloween Period.

Trying something new, hope you enjoy.



Will we still get the wacky hats as we usually do? :) 

Don't forget the other Halloween trinkets, and to hunt those werewolves. 

Will you be there for the event? Shame it isn't on a weekend. 

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2013-07-09

4 YPP Tip of the Day - How does "Decay" work?

Squishat | 10:16 PM

Which items will decay?



Fortunately for you, only things that you "use up" will be subject to decay.

This means badges, clothes, and weapons. 

What is the concept of Decay?

In YPP's sense, it means that some items have a timer to them (usually in days), and that they will disappear after a given amount of time.

Items that decay will start out at "New", and then go on to "Good", "Old" and eventually "Dust" (i.e. disappear)


This concept will initially be difficult to wrap your head around if you're used to games where when you buy something, it is yours forever.

How does it work exactly?

As always, we begin with resources that are already available.

Yppedia page on Decay - This page documents the basics, but it is rather... confusing to say the least. 

Do items have the same decay rates?

Nope, you can check this page :) 

YPPedia List of Decay Rates - Lists all the items too. 

What about this old -barnacle- that I just got from that SMH?

All old items that you get from SMHs (HS, CI & Atlantis) degrade in 10 log-in days.

So all clothing doesn't decay the same way?

  • When you have clothing of the opposite gender dust(filed under misc.), they just disappear.
  • When Hats and Feet dust, they just disappear.
  • When Torso and Legs dust, 
  1. If they were the only item of clothing in your invent, they turn into new rags of their primary color.
  2. If you had lots of other clothes, they just disappear. 
  • When Rags dust,
Galene greeter chats, "All rags when dusting, can dust randomly into any of the 4 starter colors, regardless what color they were initially."
But in my experience...  
  1. If the old rags were of a non-starter color, they turn into new rags of starter colors (red, blue, tan, white). 
  2. If the old rags were of a starter color (red, blue, tan, white), they dust into rags of random starter colors. 
So in the screenshot at the beginning of this post, 


will turn into Spring Green Rags Torso.


What's the dealio with furniture decay?

Furniture does not decay when you leave it in your inventory. 

Instead, it only decays when you:
  1. place it / remove it from a scene (decays by 5 points)
  2. move it around the scene by clicking "commit changes" (decays by 1 point)
  3. Old furniture doesn't dust. Instead it degrades to a prop, which you can no longer move. And then when you decide to "trash your prop", that is when it will dust.
Make up your mind before you place furniture, and even old furniture will last you 5 years. (at least) 

You can always use preview mode to see how it will look before placing it for realsies. 

Not all types of furniture decay.

(Even if you move them 50 thousand times.)


What about Chart decay?

Yppedia page on chart decay - I know... they're all on different pages. Why can't it be easier?  


(Look who's talking, your own blog isn't that great either. I know D; but at least I'm working on it.)

Calendar days vs. Log In days?

Log in days = only days that you logged in on.
(E.g., If you only log in on Saturday and Sundays, then the log-in dusting will only apply 2 days out of 7.)

Calendar days = every single day 
(Following the above example, things that dust according to calendar days will apply 7 days out of 7, even if you only log in 2 days a week, or even not at all.)

The decay of an entire log-in day applies instantaneously to everything in your inventory the second you log onto the game after you click on your pirate.

i.e., The entire day decay applies regardless of how long you are online for that particular day, even if you only log on for 10 minutes. 


How do I slow something from decaying?

The official party line is that you put that stuff into the their respective storage furniture.

The "cheating" line is that you can pretty much use alts as "storage", and put a set of clothes, charts or whatever on the alt to use for later.

This is useful for storing charts for memming and preventing them from dusting before you get around to them.

The trick is that you cannot log on the alt when you don't need it, and you have to keep in mind that everything on said alt dusts a day when you do log on it. :P

Another trick is that because things only dust when you log-in again, you can trade an item that is due to dust in a set time (e.g. A BK compass) to a pirate who isn't logging off to "keep it alive".

You can play hot potato with it for as long as you can manage :P


Why is it necessary?

In every game economy, there needs to be money fountains and money sinks.

Explained in very simple terms, money needs to come from somewhere (e.g. Pillaging), but in order to not have infinite money in the game (causing the PoE you just earned to be worthless), the money needs to "disappear" somewhere (e.g. things dusting, ships sinking).

(*plays Circle of Life from Lion King*)

In this game, there are many fountains and sinks, but in this case it means that things need to have a reason to be replenished so that the economy can move along.

Not unlike the real economy. ;o

(Oh my god, I just KNOW I definitely need that latest i-insertnounhere even though my current i-insertnounhere works just perfectly fine!!) 

Hope this was an entertaining read! I know it was a bit longer than my regular YPP Tips xD but anyhow~ 

Squishat 



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2013-06-25

0 YPP Tip of the Day - What "unrated" means

Squishat | 5:51 AM
greeter chats, "unrated fight counts on experience?"

Did I really just read this question on Greeter chat?

Standing and Experience go hand in hand. One cannot change without the other.

Quick recap that I wrote in the Newbie Guide:

Standing (in red): Standing, or rank, is how well you do in relation to others. You have to do better than
others to improve in rank. Rank is dynamic.  It can go up or down. This is what people look at when they say “Stats”.
Experience (in green): how long you’ve played this puzzle. Exp is static. It can only go up.Pro tip: this word doesn’t really mean all that much when jobbing with others.
Standing can only have a chance to change when you do the puzzle (i.e. Experience goes up.) The two are linked, and one cannot change without the other. So, vice versa, when you do an unrated fight, there is no chance for standing to change. Which means that the Experience isn't counted.

In a similar fashion, because the Bnav standing only takes into account Pillage Bnav and not Flotillas, SMHs, etc.... even if you spend 1000 hours Bnaving Atlantis, your experience will still remain at Broad.



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2013-06-24

1 YPP Tip of the Day - How to Gun with the Navy

Squishat | 5:01 AM
Ever wondered how to gun with the navy even when you it says you "don't have enough puzzling experience"?

Just go to the missions or Puzzle Tab, and then click on a mission that will get you on a navy ship (not a Learn to ... mission).

Once you get on the Navy ship, hit "Cancel Mission".

You can now gun with the navy.

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2013-06-21

0 Chat Tips and Game Options

Squishat | 5:37 AM
Quicklink to this page http://tinyurl.com/yppchattips

Did you know about all the chat options you could do?

Here are some of the most asked questions I get. 

- How to copy chat
- Using /w commands
- How to chat while puzzling
- Whole bunch of other stuff

Experimented a lot with this video, so yes the sound is not the same for the different sections.

Well, I won't bore you with how I made it, I just hope you enjoy... and comment.




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2013-06-03

0 YPP Tip of the Day - What the Booty Really Means

Squishat | 12:36 AM
Cubelets' Crew Cut is set to 20% Even. But what does that really mean?

On the Noticeboard, we'll sort as 80% Even.

Which means that 80% of the total loot goes to the jobbers, and 20% of the loot goes to the Naver, provided that there are no losses.

What is the difference between the Hold and the Booty?

In very simple terms, the PoE in the hold will be kept. The PoE in the booty can be lost.

Commodities (items) in both can be lost, but you lose only 10% of the items in the Hold, while 20% of the items in the booty. (More at the bottom)



Scenario:


  1. Let's say that we've plundered a total of 11,222 PoE (100%) for that battle from the Brigands.
  2. Half of the restocking cut (in this case 10%), will immediately go into the Hold of the ship.
  3. The other half of the restocking cut (10%), will immediately go into the Booty.


So now we have 1,111 (10%) in the Hold, and 1,111 (10%) in the Booty.

We are left with:

11,222 - (11,222*0.2) = 9,000 PoE


All that remains is the Jobber cut (80%), it is divided Evenly between all the pirates aboard.

In this case we have 15 pirates aboard, so everyone gets a cut of:

9,000 / 15 = 600 PoE

Since you only get half of your cut immediately after the battle, everyone gets:

600 / 2 = 300 PoE per person after divide

The jobber cut that isn't divided (40%), is put into the booty.

300 *15 = 4,500 PoE

So after this battle, total in Booty should be:

1,111 + 4,500 = 5,611 PoE

Or exactly 50% of the total booty plundered.

That was way too tl;dr

These percentages only apply to 80% Even division.
10% of total received booty -> Hold
40% / no. of jobbers aboard -> what each jobber gets initially
50% of total received booty -> Booty



How much stuff do we lose if we lose a battle?

The Brigands take 10% of the items in the Hold (but not the PoE), and 20% of the PoE amount in the Booty as well as 20% of the items.

25% if the battle was PvP.

Here is Galene's Post for reference on the subject matter.

And then because I was writing this, I decided to send in a petition for some clarification.




In time, I will maybe do some more googling and experimenting to see exactly how JD affects the division.




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2013-05-31

0 YPP Tip of the Day - Transferring + Destroying Hold Items

Squishat | 7:59 AM
Moving stuff from place to place not via the trade interface? 

Yea, I didn't really get it either. 

Today's tip explains this screenshot that we know so well.



1) To punch in however many you want to transfer, click on the cell under the "transfer" column. Then enter the amount you want, then click somewhere else so that the cell is no longer selected (editable) before transferring.

>> Protip! If you just want to transfer everything, just punch in 100000 or something.

2) The name of the game is to transfer from Hold to Hold. This either means ship hold, or shoppe/stall hold.

This means that any transfers going on must be from and to the same island.
Any ships must be in port at said island, and any shoppes/stalls must be on that island.

By vessel name - Both vessel deeds need to either belong to you, or both vessels need to be UNLOCKED, with you holding a rank of FO+.

By shoppe name - You need to either own the shoppe/stall or be a manager at the stall.

>>Protip! Yes, transferring to stalls work, you just need to be very careful when typing 'Squishat's Ironworking Stall' to not miss a single punctuation

>>Protip 2! Yes, your shoppe can have apostrophes and it will still work.

By pirate name - The pirate you want to transfer to must stand in a location with a hold (ship/shoppe/stall). You personally do not need to have access to the location as outlined by vessel or shoppe transfers. That person just needs to hit accept when you request it.

>>Protip! Do not cancel the transfer before the other party has accepted!

By Deed - Pretty straightforward. Just drag and drop the deed (If you own it) onto the space. This can either be a shoppe deed or a ship deed.

Destroy - Edit the table, and you can destroy everything. Somewhere, monkey boat monkeys are crying over their destroyed bananas.



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